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Welcome > About > Interaction > Keep it in Play

Keep it in Play

Inspiration
This page is inspired by James Carse's book Finite and Infinite Games, subtitled A Vision of Life as Play and Possibility. The book's first section states: "There are at least two kinds of games. One could be called finite, the other, infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play."

Continuing to Play
This ProxThink site and set of ideas, as well as related projects, are like a ball or balls in play. It's the kind of play in which continuing to play is the rewarding part. You can help keep it in play. If you don't care for the metaphor of a ball in play, please substitute your favorite kind of play, the kind in which continuing to play is the rewarding part. Again, you can help keep this ProxThink site and set of ideas, as well as related projects, in play.

Built for Play
As you can see in How We Relate, the ProxThink site and set of ideas, as well as related projects, are built for the kind of play in which continuing to play is the rewarding part. ProxPatterns are a key part of this, and could be thought of as a set of concepts for keeping elements in play. You might also see play as a kind of growth. The concept of ProxGrowth develops the idea of growth in the proximity, and is also built for play.

Ways to Keep it in Play
There are many ways to help keep it in play, limited only by our imaginations. For example, we can keep the site in play, the ideas in play, and related projects in play. Some good ways to keep it in play are found at Collaborate, Proxri Deal and ProxReward. Other good places to start are RelatePoint and ProxMonitor. For other projects within and beyond this site, see ProxThink Projects. Our Experiments are another way we are keeping it in play. We've tried to design many aspects of what you'll find around here for keeping it in play. So, you will probably bump into some on your own as well.

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